Adapting a literary text in VR

This is my Master Thesis project realized together with my team member during the course of four months.

The VR experience is an adaptation of the Little Match Girl story of H. C. Anderson.

The project was realized in Unity for the Oculus Quest technology with the hand tracking functionality and the OVR Unity plugin.

The player can: move around in a 6×6 meters area, use hands to knock on the doors and light the matches.

Headset: Oculus Quest

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